The Making of “The Paradox of Christmas”

Stuff like this makes me smile. One of the challenges I have when I want to introduce something cool into what we do at Thrive Church is literally the technical know-how. Thrive Church is blessed to have  Michael on the team (especially since he can usually answer my dumb questions). Michael handles our video creatives. But, I still love to know and understand more about how these things are created. I find that understanding how things are done helps me better understand how to help Michael, and avoid impossible requests.

So when I come across articles where people are giving the skinny on how they created something, my interest is always piqued and I nearly always click and watch. Such is the case with Igniter’s “making of” video for “The Paradox of Christmas.” While we wouldn’t necessarily create the same type of thing, the creative techniques are still valuable, and can be applied to various media, not just video. In fact, my mind is already surging with creative juices about some projects I have brewing that are completely unlike that video.

I would encourage you to do the same – checkout the “how” behind what others are doing – even experts outside of the faith community.

9 Replies to “The Making of “The Paradox of Christmas””

    1. Well, They didn’t go into much of the tech. I would love to see the workflow they used. I think all of the animation and final render was After Effects, except for the 3D book. I am guessing that was cinema 4D (because he mentioned it with the buildings). Nice looking video.

      1. I like the process discussion – I mean, I always felt I was cheating by hand-drawing things and then scanning them – but to see guys that are producing this stuff for a living doing it too removes that feeling. I thought it interesting when he talks about the hand with the city because when I was watching I was wondering if he drew all the little buildings manually…

  1. Hey! Thanks for posting about this!

    I saw the comments and wanted to let you know a little about the tech behind the After Effects.

    The flares were created by combining AE’s built-in flares with some fractal noise, color effects, and mattes. I rendered them out as sort of my own stock footage and have made them available for free here:

    The book was built in AE as well by aligning the 2D layers in 3D space! I used the Lens Blur effect with a gradient depth matte to create the realistic depth of field in the Lens Blur effect.

    I just wanted to let you know that except for the atmospheric particles (Trapcode Particular) everything was done with just plain old AE effects and camera moves.

    Thanks again!

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